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	<title>Comments on: Why Hype Should Die and Second Life Live</title>
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	<link>http://www.text100.com/hypertext/2010/02/why-hype-should-die-and-second-life-live/</link>
	<description>linking technology &#38; communications</description>
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		<title>By: Pierre Le Leannec</title>
		<link>http://www.text100.com/hypertext/2010/02/why-hype-should-die-and-second-life-live/comment-page-1/#comment-3011</link>
		<dc:creator>Pierre Le Leannec</dc:creator>
		<pubDate>Mon, 01 Mar 2010 01:28:01 +0000</pubDate>
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		<description>hello David - a great article with plenty of good points.&lt;br&gt;I must say that I was the first one to be surprised by the crazy coverage around Second Life 2 years ago. And we can say that most of the people who wrote about Second Life didn&#039;t actually connected to the universe.&lt;br&gt;As a result, I understand the mistrust Linden Lab could have now regarding external media, focusing into their community. &lt;br&gt;Since the beginning, Second Life is all about community (99% of Second Life has been created by its community). &lt;br&gt;&lt;br&gt;Second Life (or at least 3D virtual universe) are really 10 years too early - but remains a fantastic lab for experiment of tomorrow&#039;s collaboration and communication within communities. No doubt we&#039;ll hear about virtual universe pretty soon :)</description>
		<content:encoded><![CDATA[<p>hello David &#8211; a great article with plenty of good points.<br />I must say that I was the first one to be surprised by the crazy coverage around Second Life 2 years ago. And we can say that most of the people who wrote about Second Life didn&#39;t actually connected to the universe.<br />As a result, I understand the mistrust Linden Lab could have now regarding external media, focusing into their community. <br />Since the beginning, Second Life is all about community (99% of Second Life has been created by its community). </p>
<p>Second Life (or at least 3D virtual universe) are really 10 years too early &#8211; but remains a fantastic lab for experiment of tomorrow&#39;s collaboration and communication within communities. No doubt we&#39;ll hear about virtual universe pretty soon :)</p>
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		<title>By: What are people saying? &#8211; &#171; SLookable &#8211; Second Life Social Media Guide</title>
		<link>http://www.text100.com/hypertext/2010/02/why-hype-should-die-and-second-life-live/comment-page-1/#comment-3010</link>
		<dc:creator>What are people saying? &#8211; &#171; SLookable &#8211; Second Life Social Media Guide</dc:creator>
		<pubDate>Sat, 27 Feb 2010 16:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://text100.com/hypertext/?p=726#comment-3010</guid>
		<description>[...] Contest in Second LifeWhat are people saying? -&quot;Why Hype Should Die and Second Life Live&quot; http://bit.ly/9f310U &#8212; or why you should keep telling your story #secondlife (via @malburns)RT @RelayForLife_SL: [...]</description>
		<content:encoded><![CDATA[<p>[...] Contest in Second LifeWhat are people saying? -&quot;Why Hype Should Die and Second Life Live&quot; <a href="http://bit.ly/9f310U" rel="nofollow">http://bit.ly/9f310U</a> &#8212; or why you should keep telling your story #secondlife (via @malburns)RT @RelayForLife_SL: [...]</p>
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		<title>By: allisongrenewetzki</title>
		<link>http://www.text100.com/hypertext/2010/02/why-hype-should-die-and-second-life-live/comment-page-1/#comment-3009</link>
		<dc:creator>allisongrenewetzki</dc:creator>
		<pubDate>Sat, 27 Feb 2010 01:43:37 +0000</pubDate>
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		<description>Good stuff David -- love that you worked a Springsteen metaphor in there. &lt;br&gt;&lt;br&gt;Today&#039;s viral environment leads to consumers jumping from one hype bubble to the next, a constant search for the next big thing. But this isn&#039;t a sustainable way to interact and does not place value on loyalty or consistency of experience and will lead to brand burnout. I agree with your point that instead of pushing for huge peaks (with an inevitable dropoff), we should aim to drive consistency and quality interaction to remain in the conversation long-term. What brands do you think are doing this well?</description>
		<content:encoded><![CDATA[<p>Good stuff David &#8212; love that you worked a Springsteen metaphor in there. </p>
<p>Today&#39;s viral environment leads to consumers jumping from one hype bubble to the next, a constant search for the next big thing. But this isn&#39;t a sustainable way to interact and does not place value on loyalty or consistency of experience and will lead to brand burnout. I agree with your point that instead of pushing for huge peaks (with an inevitable dropoff), we should aim to drive consistency and quality interaction to remain in the conversation long-term. What brands do you think are doing this well?</p>
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		<title>By: uberVU - social comments</title>
		<link>http://www.text100.com/hypertext/2010/02/why-hype-should-die-and-second-life-live/comment-page-1/#comment-3008</link>
		<dc:creator>uberVU - social comments</dc:creator>
		<pubDate>Fri, 26 Feb 2010 20:42:35 +0000</pubDate>
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		<description>&lt;strong&gt;Social comments and analytics for this post...&lt;/strong&gt;

This post was mentioned on Twitter by GendronPR: From my colleague, David Baily: http://text100.com/hypertext/2010/02/why-hype-should-die-and-second-life-live/...</description>
		<content:encoded><![CDATA[<p><strong>Social comments and analytics for this post&#8230;</strong></p>
<p>This post was mentioned on Twitter by GendronPR: From my colleague, David Baily: <a href="http://text100.com/hypertext/2010/02/why-hype-should-die-and-second-life-live/.." rel="nofollow">http://text100.com/hypertext/2010/02/why-hype-should-die-and-second-life-live/..</a>.</p>
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